

You, a lone gungeoneer, go into the gungeon in search of loot, purpose or something even greater. Almost everything in the world of Enter the Gungeon, from its enemies to its items, is a bullet or bullet themed. It combines bullet-hell combat with twin-stick shooting and a rogue-lite progression system to keep you coming back. Nuclear ThroneĮnter the Gungeon has a wonderfully consistent tone and world which might lead you to believe it’s a gimmick. Each dumb decision makes you a little smarter, makes your situation a little harder and your game much funner.Īvailable on PC, PS4, Xbox One, Switch 18. You are given a task and must complete it in any way you see fit but the most genius thing about Streets of Rogue is that you have to live with those decisions. You decide to break a window to distract a guard but it instead alarms everyone around meaning you can’t poison the air system. You steal from a bin, maybe someone reports that and security becomes higher in the area making your main mission a little harder. Like Noita above it, Streets of Rogue has a rather wonderful responsiveness to each action. This being said, what makes Streets of Rogue so good is the way it blends so many systems together so efficiently. Its name being a witty portmanteau of Streets of Rage and Rogue gives a surprisingly ok expression of what exactly Streets of Rogue gives you: the opportunity to punch bad guys whilst also giving you the freedom of a large top-down map.
